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extends CharacterBody2D
const speed = 100.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
var direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
# ADD THIS LINE TO DEBUG:
print("Direction: ", direction, " | Velocity: ", velocity)
velocity = direction * speed
move_and_slide()
func _on_animation_player_current_animation_changed(anim_name: StringName) -> void:
pass # Replace with function body.
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