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| author | shawn <shawnacarr62@gmail.com> | 2026-10-08 18:38:25 -0400 |
|---|---|---|
| committer | shawn <shawnacarr62@gmail.com> | 2026-10-08 18:38:25 -0400 |
| commit | 446ae624c465e1889349adc79724001e20f4964b (patch) | |
| tree | ed79597472b51c47f44a6be0ebef5d27fb583c38 /character_body_2d.gd | |
| parent | 684da9c02cdfbc7490ba43d44885e116eb1a9c69 (diff) | |
everything NEWmain
Diffstat (limited to 'character_body_2d.gd')
| -rw-r--r-- | character_body_2d.gd | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/character_body_2d.gd b/character_body_2d.gd new file mode 100644 index 0000000..62298c0 --- /dev/null +++ b/character_body_2d.gd @@ -0,0 +1,17 @@ +extends CharacterBody2D + +const speed = 100.0 +const JUMP_VELOCITY = -400.0 + +func _physics_process(delta: float) -> void: + var direction := Input.get_vector("move_left", "move_right", "move_up", "move_down") + + # ADD THIS LINE TO DEBUG: + print("Direction: ", direction, " | Velocity: ", velocity) + + velocity = direction * speed + move_and_slide() + + +func _on_animation_player_current_animation_changed(anim_name: StringName) -> void: + pass # Replace with function body. |
